whether the clip repeats once it reaches the end
Optional playbackif set, the engine seeks to this position (in seconds) this frame. Clear on subsequent frames to allow normal playback. The scene can read AvatarAnimationState.playback_time first to decide.
scene-relative paths to audio clips (.mp3/.ogg) to play this frame on the avatar audio bus. Fire-and-forget: each listed clip plays once per frame it appears; leaving a clip set for multiple frames re-triggers it. No stop mechanism. Use AvatarAnimationState.playback_time to trigger sounds at the right point in the clip (e.g. foot plants).
playback speed multiplier (1.0 = clip's native rate)
scene-relative path to the gltf/glb asset (resolved via the scene content map)
Optional transitioncross-fade duration when src changes; defaults to 0.2 when unset. Not applied to loop/speed/idle changes.
true: a triggerSceneEmote may take over; false: emotes are suppressed while this animation plays