WalkPlayerTo will walk the player to a position relative to the current scene,
managed by the movement controller scene. Returns success when the player reaches
within stop_threshold distance, or false if the path is blocked, the player gets
stuck, the player interrupts the walk with manual input, or the optional timeout expires.
WalkPlayerTo will walk the player to a position relative to the current scene, managed by the movement controller scene. Returns success when the player reaches within stop_threshold distance, or false if the path is blocked, the player gets stuck, the player interrupts the walk with manual input, or the optional timeout expires.